The game's structure is very simple, all by the reality of the graphics, such as triangles, squares, diamonds, etc., and the game world is composed of these graphics, although the structure is simple, but the hierarchy is not simple, the game is horizontal Version 2D, to highlight the characteristics of the trap, need to go through the exquisite design, have to say, developers cleverly given each color different colors to distinguish, so intuitive display so that players are more likely to produce a trap response, the game the most The magic is that the rhythm of the music and the player's jump rhythm is almost synchronized, if you are sensitive to the music, maybe you can close your eyes, marching rhythm can escape all the traps, quite interesting.Įach time you touch the screen, the role will jump, in addition to no other extra action, and in the main menu interface, you can choose the role of control and system settings, and so on options, enter the game after any choice of level Can start in the upper right corner of the game can be suspended, pause the interface can view their progress and so on, the game screen is very clean, no extra buttons to block the player's line of sight, it is worth noting that the suspension HELP can view at any time, Not familiar with the operation of the players can see. Stereo Madness takes 89 seconds to complete and requires a minimum of 77 jumps.The game is very difficult, the background music is cool - įree Download Geometry Dash Mobile Gameplay: #1 (Android,IOS).Stereo Madness gives programmed text instructions to "Tap to jump over the spikes" if colliding twice with the first spike in the level.It was modified and made easier in Update 1.9, having five overhead small spikes that were directly above more small spikes removed and replaced with three overhead short spikes slightly earlier.It reveals short spikes, small spikes and pulsating star decorations which are formally introduced in Back On Track, Clutterfunk and xStep respectively.Reaching its end is the only instance of being able to diverge from the main route and end somewhere different.The third secret coin passage is particularly unique:.Stereo Madness is the only level not to contain pads, rings or manipulation portals, and also the only level to introduce multiple forms.Stereo Madness was the only level of the first nine levels to have its difficulty retained while the others were downgraded in Update 1.9.Passing through it will lead to the third coin at the level's end. The background will turn red and the grid will shift to reveal a narrow alternate passage with close-contained spikes. After beginning the second ship sequence, pass the first pair of obstacles before entering a small crevice missing a block by the second ceiling obstacle. The third secret coin is located at 98% and collected as the ship.After travelling upon four adjacent narrow platforms, jump four times up onto a line of descending blocks and jump off the second to last block to collect the coin, clearing a short spike upon return to the main route. The second secret coin is located at 75% and collected as the cube. After the first ship sequence, jump twice up the first two columns, slide through a gap in the third column and jump again to collect the coin, or alternatively, jump thrice up the first three columns and slide down under the fourth column. The first secret coin is located at 50% and collected as the cube.Ship sequences take place from 30% to 48% and from 85% to 100%. The ship form is also introduced with sequences involving spacious manoeuvres around obstacles. Stereo Madness introduces the cube form with sequences involving blocks and spikes with simple jumping patterns.
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